It is important to understand that paired pieces move faster than single pieces in the endgame. Pieces can form a two-layer blocking wall, deflecting the opponent from the center and forcing them into a longer trajectory however, if the opponent builds an adjacent wall, then the first player to disband his wall usually suffers a strategic disadvantage. Players should also set up for the endgame (when opposing pieces have passed one another and must run for home), avoiding stragglers.Īs with most board games, early control of the center is a key tactic, as it provides additional mobility. The middle (when opposing pieces are blocking or jumping each other) is usually characterised by opportunistic play the player with the most patience to check the whole board for opportunities, including those gained by moving backwards in order to move forwards, will gain an advantage. The beginning (before opposing pieces come into contact) is usually a set-piece battle, with players setting up their favoured openings. In non-electronic versions, the number of moves is not normally counted.Ī game of Halma has three distinct phases. Fast-advancing players occasionally attempt to blockade an opposing piece, but this tactic can backfire if the other player is aware of it. Some sites implement a rule variation stating that a player automatically loses if they still have a piece in their start region after a certain number of moves (typically 30 for the 8×8 game, 50 for the 10×10 game). Halma set from the 1890s, showing box and pieces The name is misleading, since the game has no historical connection with China, nor is it a checkers game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |